Felix Caelus (
conjuredskies) wrote2015-09-13 11:32 pm
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The Learned Society of Nexus Geographers
Felix wasn’t strictly untruthful to Verity, and perhaps that’s good enough.
He is, after all, free. It’s just that rather than waiting to be sent off-duty, he waits until Stratos disappears into their home portal, then scribbles a note to say that it’s been six hours(!) and he needs food. He leaves it pinned beneath a rock at his desk.
How could that possibly backfire?
He’s delved into the streets of the Nexus before, but as usual it’s an education in architecture – and food, and commerce, and the entertaining arts. His map holds him true though. Aside from a bit of shock when he learns what an Escher bridge actually is, he makes it safely to the Fox and Crozier. It’s a surprisingly pleasant place, opening onto a tree-shaded yard of its own. The clink of glasses and murmur of pleasant conversation drift through the open doors. Rather impressed, Felix glances around the lane to check if Verity’s waiting outside before he heads in.
He is, after all, free. It’s just that rather than waiting to be sent off-duty, he waits until Stratos disappears into their home portal, then scribbles a note to say that it’s been six hours(!) and he needs food. He leaves it pinned beneath a rock at his desk.
How could that possibly backfire?
He’s delved into the streets of the Nexus before, but as usual it’s an education in architecture – and food, and commerce, and the entertaining arts. His map holds him true though. Aside from a bit of shock when he learns what an Escher bridge actually is, he makes it safely to the Fox and Crozier. It’s a surprisingly pleasant place, opening onto a tree-shaded yard of its own. The clink of glasses and murmur of pleasant conversation drift through the open doors. Rather impressed, Felix glances around the lane to check if Verity’s waiting outside before he heads in.
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"Dwarven?" That's... really, distractingly interesting. "You don't happen to know where that comes from, do you?"
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"Glorvardum, sir. Near Sunndi."
Verity doesn't recognize the names, and shrugs. "It sounds good. Thank you." The poor kid's there to take orders, not explain dwarves or geography. Once the waiter's gone she leans forward again. "You like dwarves?"
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"Hm? Oh- no. That is- it's hard to know, seeing as nobody's met one in at least three and a half thousand years." He smiles wryly. "They vanished from our realm very mysteriously. The entire race, gone overnight. If it turns out this is where they strolled off to then it... would be interesting to know, let's say."
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She'd be even more curious about Dwarven ruins. All that steampunk, continuing with maintenance? That'd be very interesting to her.
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"People have been arguing about what happened to them for centuries. Did they die? Did they activate some device that went horribly wrong? Did they succeed in transporting themselves to some other plane, or turn themselves into aedric spirits and leave Nirn forever? Was it planned at all? Nobody knows. All they left behind were great ruins, underground cities full of deadly traps and steamworks, eternally guarded by their sleepless, deathless automata."
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Oh wait, he doesn't know what movies are. She waves a hand as if to dismiss her comment. "Do the things in their cities still work? That would be impressive. The machinery where I'm from would have worn out or seized up without maintenance."
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He lets her mysterious movie comment slide for now, but files it under 'Nexus slang to ask about'. "Oh, they work, all right. Of course you have to assume some of it's doing whatever it's supposed to. But I can promise you the trap mechanisms are still working. Not to mention the guards." He pulls a face. "They have these horrible mechanical spiders with sharpened forelegs and lightning casters. And of course they're armor-plated, so you can't just freeze the gears up."
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You know what she doesn't love? Spiders. She understands they're good and useful and all that, but she'd prefer they were good and useful away from her. So that gets a shudder. "That sounds horrible. And dangerous." And horribly dangerous, but that would be redundant. "I hope that sort of thing doesn't come up too often? And... they don't... get out?" She is never going to visit Skyrim if there are giant mechanical death spiders roaming around free.
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Oh, Verity doesn't want to know about the spiders in Skyrim. "Luckily, no. They just stay sealed inside their underground cities. So usually the only people they hurt are, you know, adventurers and research expeditions. Unless some mage brings one out to study it, of course. All people who're used to horrible dangers - or ought to be prepared for them, anyway."
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No, she doesn't really. Fortunately for her, if she ever goes there, he'll be around to protect her. Otherwise she's going to be forced to let Clint give her archery lessons and nobody wants that. "Yeah, I suppose if you go in voluntarily it's your own fault if something bad happens. I'm just glad they don't know how to get out."
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He's sympathetic to anyone who skips out on their archery lessons. And getting pretty adept with killing spiders in his own way. Unless it's one of the really giant ones, then he can always summon something to hide behind. "Of course not. They're still just machines," he says in all blissful ignorance. "They can only do what their masters made them to do. Even if they know the way out, they can't just decide to go nest somewhere new."
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"Um. Yeah. About that? Machines can absolutely be or become sentient beings." Because he doesn't have enough problems, right? She's SO HELPFUL. "So let's all just hope that doesn't happen."
Maybe archery lessons aren't such a bad idea... and Clint has learned not to flirt with her...
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"Become sentient? How? Do you have to put a- a new soul in the machine?" He's going to avoid specifying a black one; he doesn't know if they have those elsewhere but if you wanted to connect a machine to a sentient mind...
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"There's different ways I think. Sometimes a soul is put in the machine, sometimes it... sort of accumulates enough experience to become sentient on its own." She pauses for a think and a sip of sangria. "I don't know all the details, people don't usually make the details of that sort of thing public knowledge. Not every machine grows up to play nice with others."
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"Hmm. I suppose mechanical servants and necromantic ones wouldn't be so different, that way." Not a comparison he ought to dwell on, of course, given his next thought. "So your people have animunculi - or something like them, anyway? Less spidery, I assume."
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"I suppose not. Not many people make the connection between magic and science like that." She's more than a little impressed. "We do. We call them robots. They come in all sorts of shapes, usually task-specific. Some fly, for instance; sometimes they're used to drop explosives on enemies, sometimes people attach cameras and use them for aerial surveillance." Or dumb YouTube videos, but let's let him have some respect for her screwed-up world.
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"That's amazing, though! And if you use machines as spies, obviously you need them to be clever. But I'm not sure I'd want to build something that could gain a mind of its own and fly off to... I suppose, drop explosives on whatever it liked." That's a lie, so he admits, "At least, it doesn't sound very wise."
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He corrected himself, so she'll not point out the lie. "It has its drawbacks. Drones are usually remote-controlled, though, so they don't get to go around doing whatever they want. It's like... if you could see through an eagle's eyes, and tell the eagle where to go."
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He likes the example she uses, and nods enthusiastically. "Oh, I see what you mean. That must make scouting marvelously easy even if you can't scry. Or sending messages, of course, or defending against enemy, erm, drones... wait, how big do you make them?"
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"They come in different sizes I think. There's little ones that don't go far that civilians can buy. I'm guessing the military ones are larger."
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As far as drones go, there's one big question on his mind. "Can you make them large enough to carry people?"
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A big question indeed. "Oh, yeah, we have flying machines. Some of them carry dozens of people at a time. They're commonly used as a way to travel long distances. And there are smaller ones that take fewer people but can land in more places. Even individual ones."
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She's going to be looking into whether they could get a helicopter ride or one of those flying squirrel suits in the Nexus. Seems like it'd be a good Jül present for him.
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"You weren't afraid to fly out across it?" He looks impressed.
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Scene?
Sure!
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